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Become a Virus Simulator 🦠

Become a Virus Simulator 🦠

A Roblox experience owned by Infected Hospital.

SimulatorENinfectionsimulationpets

Become a Virus Simulator 🦠 is a simulator experience created on 2024-10-15. It has recorded 3,047,782 lifetime visits and 270,587 favorites. The title holds an 80% like percentage. Currently, zero users are playing. The game features mechanics involving virus collection, NPC infection, and pet acquisition within its simulator genre framework.

Description (written by the developer; not a statement by this register)

🦠 Become the most sick in the game and infect everyone else! 🧪 👾 Collect viruses on the ground 🍏 Eat rotten food 🧟 Infect NPCs and other players 🐾 Collect pets to become even more sick! 🔥 EVERY WEEK = NEW UPDATE 🔥 UPDATE 2 = 2 New maps in the game, Fire pets ➡️ Update 3: PvP mode with Infection, and Aura to unlock! ✨ Premium players get a +10% boost 💪 🎉 Join the group to get a FREE OP PET! 🐾✨ https://www.roblox.com/groups/35078808/Infected-Hospital#!/about

Last updated by the developer 7 May 2026, 07:56 UTC.

0
playing (measured 10 Aug 2026, 16:36 UTC)
3,047,782
lifetime visits
80%
liked (8,903 👍 / 2,277 👎)
270,567
favourites (88.8 per 1k visits)
15 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Lucky
999 R$
+7 Pet Equip
899 R$
Season Pass - Premium
560 R$
Super Lucky
549 R$
Octuple Hatch
449 R$
+90 Pet Storage
349 R$
Op Auto Click
339 R$
x2 Rebirth
299 R$
Special Aura
290 R$
+4 Pet Equip
229 R$
+50 Pet Storage
199 R$
Lucky
199 R$
+25 Pet Storage
89 R$
Triple Hatch
69 R$
+2 Pet Equip
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hospital Zone Finished · progression410,057 · 0.00% win
Japan Zone Finished · progression252,358 · 0.00% win
Medieval Zone Finished · progression154,132 · 26.7% win
Desert Zone Finished · progression94,692 · 0.00% win
Western Zone Finished · progression63,172 · 0.00% win
Zone Cyber Finished · progression34,088 · 0.00% win
Zone Candy Finished · progression16,021 · 0.00% win
Zone Space Finished · progression1,037 · 0.00% win
Volcan Zone Finished · progression794 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8014 August 2026 — 80 % liked3 September 2026 — 80 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 05:4780no change
14 Aug 2026, 05:4580first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.