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Chaotically Battlegrounds (EARLY ACCESS)

Chaotically Battlegrounds (EARLY ACCESS)

A Roblox experience owned by PS | Project Studios.

Fighting & PvPENanimemelee combatcharacter collection

Description (written by the developer; not a statement by this register)

Welcome to Chaotically Battlegrounds this is a fighting game where you face opponents or train the choice is yours! 🗡️ Choose your favorite character! 👊 Engage in intense melee combat! ⚔️ Master the art of the blade! 🤝Dethrone others from the leaderboard! ✨ Collect limited characters! ♾️ Play for hours on end! do you have what it takes to be the strongest, and become the ultimate Fighter? -INFO- (The game vfx might be going through a revamp so expect a massive change in vfx soon) CHARACTERS: Flame Hashira, strongest sorcerer, Saiyan boy, rubber man, king of curses, young hero, chainsaw man, young sorcerer sun god and (???) Latest Update - ⚔️ NEW CHARACTER RELEASING! - ??? (early access in beta) 👥 Servers Testing ⚙️ Performance Improvements ❗Hear about new updates by pressing FOLLOW. On phone or tablet? Tap •••, then tap [🔔FOLLOW] ❤️ NEW CHARACTER releasing at 10k likes! ❤️

Last updated by the developer 30 Jul 2026, 19:27 UTC.

0
playing (measured 11 Aug 2026, 23:37 UTC)
7,624
lifetime visits
67%
liked (22 👍 / 11 👎)
28
favourites (3.7 per 1k visits)
15 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 23:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[PREMIUM] EARLY ACCESS
150 R$
EARLY ACCESS
150 R$
KILL SOUND
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

67696817 August 2026 — 69 % liked27 August 2026 — 67 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 14:5267-2
17 Aug 2026, 14:4969first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.