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Tactical Pawnery [DEMO 1]

Tactical Pawnery [DEMO 1]

A Roblox experience owned by Motus Eye.

Tower defenseENturn-based strategytower defenseco-op

Description (written by the developer; not a statement by this register)

A turn-based TOWER STRATEGY game (with lore) that took inspiration from the following games: - Chess - TDS - The Battle Cats - Plants Vs. Zombies DEMO 1 includes the whole first arc consisting of 15 stages! Make sure to pay attention to TIPS/TUTORIALS! Some mechanics/features MAY be subject to change as some people do not find it beginner-friendly. Gameplay videos are appreciated, as they help me identify hidden weak points in the game that only actual players can spot. Play Solo or CO-OP (up to 5 players).

Last updated by the developer 20 Jul 2026, 06:28 UTC.

0
playing (measured 12 Aug 2026, 06:16 UTC)
4,878
lifetime visits
97%
liked (59 👍 / 2 👎)
199
favourites (40.8 per 1k visits)
15 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 06:160first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Initiation · other434 · 0.00% win
Reading Comprehension · progression302 · 0.00% win
The very tip of the Iceberg · progression87 · 0.00% win
Material Pact · other17 · 0.00% win
Business Talk · progression16 · 0.00% win
Rock Bond · progression15 · 0.00% win
Donated · other5 · 0.00% win
An Error in Judgement · other3 · 0.00% win
INITIUM ABSURDITY · progression3 · 0.00% win
Enchain · other2 · 0.00% win
so cool · other1 · 0.00% win
Collector · collection0 · 0.00% win
IMPURED ABSURDITY · other0 · 0.00% win
Power of Friendship · social0 · 0.00% win
Overprepared · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.