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[OMEGA] Gip's Difficulty Chart Obby 2

[OMEGA] Gip's Difficulty Chart Obby 2

A Roblox experience owned by Noy's Zone.

ObbyENJToH DCO TowerDifficulty ChartObby

Description (written by the developer; not a statement by this register)

This game made by Noy's zone Stage builder - Gipqip Scripter - 7_lz Playtester - Gipqip, Baconnoobatobbies ,rokaitu JToH DCO Tower. Current stage 140-140 ✔️ update + OMEGA difficulty +Practice Area +revamp / nerf some stage +New zone (Peaceful Town) Tower in that zone ToFP (High Extreme) ToWF (Mid Terifying) This obby is just a normal difficulty chart obby you may had saw too many difficulty chart obbies on Roblox but this is different so how is different? it have many difficulties to complete example Automatic, Effortless, Medium, Hard, Difficult, Challenging, Intense, Remorseless, Insane, extreme, Terrifying, catastrophic, Nil, Omega Soul Crushing Difficulties 💀 Insane, Extreme, Terrifying, Catastrophic Soul Crushing + Difficulties 💀💀 Nil, Omega Non Soul Crushing Difficulties ✌️ Automatic, Effortless, Medium, Hard, Difficult, Challenging, Intense, Remorseless This Obby will getting harder per your progress like when you reach farther your stage will be harder I hope you enjoy.

Last updated by the developer 16 May 2026, 11:54 UTC.

0
playing (measured 13 Aug 2026, 15:52 UTC)
2,020
lifetime visits
92%
liked (11 👍 / 1 👎)
15
favourites (7.4 per 1k visits)
15 October 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 15:520first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You Finished The Obby · progression0 · 0.00% win
Welcome · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.