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(BUGS AND VIRUSES REMOVED!) São Paulo RP - ZN

(BUGS AND VIRUSES REMOVED!) São Paulo RP - ZN

A Roblox experience owned by Transportes Paulistas do Felix.

RoleplayPTbus simulationSão Pauloroleplay

(BUGS AND VIRUSES REMOVED!) São Paulo RP - ZN is a roleplay experience created on 2024-10-15. It has accumulated 710,525 lifetime visits and 1,296 favorites. The game holds a 74% like percentage. Currently, zero users are playing. The experience simulates driver life in São Paulo, featuring specific bus operators such as Viação Santa Brígida and NorteBuss.

Description (written by the developer; not a statement by this register)

Hello people! Did you come to see the description? Take a look here! This game was created so that people could have their time having fun simulating what your Driver life would be like in São Paulo-SP, making the lines available on every bus! Here are the bus companies/operators: Viação Santa Brígida, NorteBuss, Spencer, Gato Preto, Sambaíba, Metrópole Paulista, Express Transportes, Via Sudeste, Movebuss, Grajaú, Mobibrasil, Campo Belo, Gatusa, Nova Paineira Transportes, Transppass, Viação TransFelix, Viação Centro do Transporte and TransEcoFrota. The game is going into a major overhaul so that everyone has a quality game, that does not make your device get stuck in the middle of the game. In this game, there are no free Admin Commands here, and it's not from Robux either, so if you want Admin Commands, you'll get another game to ask for, or rather, go to a game where admin commands are enabled for everyone, so you don't fill us up.

Last updated by the developer 3 Aug 2026, 19:08 UTC.

0
playing (measured 10 Aug 2026, 22:45 UTC)
710,525
lifetime visits
74%
liked (417 👍 / 149 👎)
1,300
favourites (1.8 per 1k visits)
15 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:450first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome!! · welcome181,842 · 47.1% win
A Long Journey · progression10,054 · 11.8% win
I'm great at that! · other8,513 · 0.00% win
my god... you're strong! · progression4,819 · 11.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7414 August 2026 — 74 % liked3 September 2026 — 74 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 20:2074no change
14 Aug 2026, 18:1974first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.