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The Strongest Line

The Strongest Line

A Roblox experience owned by POTATO DeveIopment.

SimulatorENaura collectionline cuttingNPC farming

The Strongest Line is a simulator experience created on 2024-10-15. It has accumulated 3,112,766 lifetime visits and 3,654 favorites. The game holds a 75% like percentage. Currently, zero users are playing. The description highlights mechanics involving chests, rare auras, and NPCs within a line-based system.

Description (written by the developer; not a statement by this register)

Current rarest aura: Draconis 🐲 Open chests! 🗝️ Unlock rare auras! 💎 Cut everyone in line and become the strongest! There are NPCs in this game in order to fill the line! Follow wrello (scripter) for +10%💵: https://www.roblox.com/users/758573344/profile Follow aekees (builder) for +10%💵: https://www.roblox.com/users/62765537/profile

Last updated by the developer 8 Jun 2026, 22:53 UTC.

0
playing (measured 10 Aug 2026, 16:30 UTC)
3,112,766
lifetime visits
75%
liked (2,848 👍 / 953 👎)
3,650
favourites (1.2 per 1k visits)
15 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

LUCK🍀
699 R$
2X OLYMPIAN SIZE👑
299 R$
AUTO CUT (toggleable)
199 R$
FAST OPEN CHEST⚡
199 R$
2X MONEY💸
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

LINE · other1,824,630 · 87.0% win
STRONGEST · progression1,820,713 · 87.0% win
THE · other1,820,129 · 87.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7514 August 2026 — 75 % liked3 September 2026 — 75 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 05:3675no change
14 Aug 2026, 05:3375first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.