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The Dojo 1998

The Dojo 1998

A Roblox experience owned by Palm Trees Studios.

RoleplayENmartial arts1990s nostalgiasocial simulation

Description (written by the developer; not a statement by this register)

The Dojo 1998 Welcome to The Dojo. It's 1998, and a snowy night sets the scene. Here, you'll find a place focused on martial arts training and competition. Expect exciting sparring sessions and a variety of disciplines to master. When you need a break, there's a spa to relax in, a kitchen to order food from, barracks for downtime, lounges for socializing, and plenty more. It's a place to train, compete, and hang out with others who share an interest in martial arts. You might even uncover a few secrets hidden within and outside The Dojo itself. And be prepared to meet some truly interesting characters who call this place home. That's what The Dojo offers. Join our group for announcements: https://www.roblox.com/communities/6146020/Palm-Trees-Studios#!/about Created by: pughippo, Kentuckyripjaw and Derpypotato_19 Programmed by: pughippo

Last updated by the developer 9 Jun 2026, 05:47 UTC.

0
playing (measured 11 Aug 2026, 10:46 UTC)
2,481
lifetime visits
88%
liked (21 👍 / 3 👎)
86
favourites (34.7 per 1k visits)
15 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Classic Sound Effects
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,595 · 0.00% win
Humble Beginnings · progression19 · 0.00% win
Hotshot · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.