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The Why Made Core 2 [Discontinued]

The Why Made Core 2 [Discontinued]

A Roblox experience owned by Nevada’s Creation.

OtherENdiscontinuedbug fixesupdates

Description (written by the developer; not a statement by this register)

This game is fully back. We have fixed the problem. This game will have a lot of updates. So stay tuned! Join The Nevada’s creation group for more information and like this game for even more updates! BTW if you see any bugs in the game pls tell us on our group wall if you can. Thank you. Sincerely, the NC team. Credits: @NevadaDaniels - Scripter, @Sametom12 - Builder, @Uarey_yode - Random Things, @Williethey - Voice Acting, @Actiuiuqijqk - Cutscenes, @Goatman6315-NPC, @brpqe - Animations. Added - Sublevel 2 stairwell, bug report, bug fixes, custom door designs. Removed - Sector A turret.

Last updated by the developer 4 May 2025, 00:45 UTC.

0
playing (measured 14 Aug 2026, 04:00 UTC)
2,360
lifetime visits
75%
liked (18 👍 / 6 👎)
10
favourites (4.2 per 1k visits)
15 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 04:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rocket!
100 R$
HD commands!
100 R$
Any announcement! (Pre order)
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha player! · other575 · 0.00% win
Don't go back there! · secret157 · 0.00% win
don't steel from willie · secret61 · 0.00% win
You meet NevadaDaniels! · social0 · 0.00% win
How did you even get here... · secret0 · 0.00% win
Beta player · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.