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Sam npcs are becoming smart 3

Sam npcs are becoming smart 3

A Roblox experience owned by cupcakeboys group for vip people.

Social & hangoutENNPC interactionRule-based socialEaster eggs

Description (written by the developer; not a statement by this register)

we ban rulebreakers do not break rules. if any user breaks rules they may apologize but if they do it more than 1 time they may get kicked or be banned from this game for 1 or a few days and if they keep on violating the rules they will become banned permentally cuz this game is supposed to be fun this game may have some bugs creator cupcakegirlboy credits to groovy and disruptory games for making npcs game theres also easter eggs you can discover if you promise not to tell

Last updated by the developer 24 Sept 2025, 23:20 UTC.

0
playing (measured 4 Oct 2026, 03:15 UTC)
4,432
lifetime visits
46%
liked (6 👍 / 7 👎)
15
favourites (3.4 per 1k visits)
16 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Oct 2026, 03:150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

you played! · welcome2,942 · 0.00% win
1000 visits badge · other2,465 · 0.00% win
2000 visits badge · other1,446 · 0.00% win
you died · other1,444 · 0.00% win
Trampoline ending · other1,253 · 0.00% win
House ending · progression1,238 · 0.00% win
Abandoned sam ending · progression1,071 · 0.00% win
R A T ending · secret739 · 0.00% win
no signal · other418 · 0.00% win
broken bomb · secret381 · 0.00% win
Volcano ending · secret321 · 0.00% win
Chimney ending · other294 · 0.00% win
Secret 1 · secret250 · 0.00% win
Lasagna ending · other232 · 0.00% win
Combo panda ending · progression179 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.