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Roach Weapon Testing

Roach Weapon Testing

A Roblox experience owned by Dev Noob Studios.

ShooterENweapon testingdeveloper environmentFPS mechanics

Description (written by the developer; not a statement by this register)

Welcome to Roach Weapon Testing. This is a developer environment to test the new weapon scripts Roach will use in the next update Weapon stats, animations, sounds, and everything else is subject to change. Everything seen is a work in progress The old demo is for legacy purposes and does not work for mobile or gamepads (controllers) Weapon Animations by @arc_laser1101 (AstralDenizen) M60 Animations by @rcsche Some features include: • R15/Rthro support • New weapon animations • First-person spectating • More efficient systems (easier for us to use programming wise) Upcoming content • Grenades and weapon alternative fire modes (such as underbarrel grenade launcher) • Better weapon sounds Join our community to share feedback! Thanks for playing

Last updated by the developer 20 Jul 2026, 06:54 UTC.

0
playing (measured 10 Aug 2026, 14:32 UTC)
13,998
lifetime visits
91%
liked (134 👍 / 13 👎)
116
favourites (8.3 per 1k visits)
16 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:320first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Played Testing · welcome1,772 · 100.0% win
Survivor · progression244 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9116 August 2026 — 91 % liked26 August 2026 — 91 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 19:0091no change
16 Aug 2026, 18:5391first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.