(UPD) Team Bloxxers 2.5
A Roblox experience owned by Team Bloxxers 2.5.
ShooterENTeam Fortress 2 inspiredClass-based shooterMultiplayer chaos
Description (written by the developer; not a statement by this register)
Chaos + More chaos, whats not to love? Many classes and maps to choose from, I don't really know what to put here, just have fun I guess :) Inspired HEAVILY by Team Fortress 2, By Valve. (REAL) REVIEWS: "10/10 you can become a meatsheild" - ChinWaGrwinGar "10/10 the apocalypse feature was funi" - ijvieysjsj "10/10, the most fun you can have on roblox" - lemonswhencrab "0/10, you're a stinky poo poo baby" - builderman (ok guys ill admit this one isnt a real review) Game is made by 2 people, 1 person doing all the animating, scripting, and general development, and 1 doing the modelling. (Me and Plasma) Update log: Too long to put here, cool stuff, check community server for full update log. Please use the mortars guys please i'm begging you the spent so long to make use them i beg
Last updated by the developer 12 Aug 2026, 18:45 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 11:32 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.