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Shin Sonic in the Backrooms

Shin Sonic in the Backrooms

A Roblox experience owned by Run Gold Games!.

HorrorENSonic the HedgehogBackroomsHorror

Shin Sonic in the Backrooms is a horror experience created on 2024-10-16. It has 8,836,598 lifetime visits and 1,194,859 favorites. Currently, 14 players are active. The title holds a 55% like percentage.

Description (written by the developer; not a statement by this register)

Shin Sonic in the Backrooms

Last updated by the developer 9 Jan 2026, 21:36 UTC.

14
playing (measured 10 Aug 2026, 15:48 UTC)
8,836,598
lifetime visits
56%
liked (947 👍 / 756 👎)
1,233,671
favourites (139.6 per 1k visits)
16 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:4822first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Laser Gun S
295 R$
VIP! S
111 R$
Trail Pack 1 S
92 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,501,333 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

555655.513 August 2026 — 55 % liked23 August 2026 — 55 % liked2 September 2026 — 55 % liked12 September 2026 — 55 % liked22 September 2026 — 55 % liked2 October 2026 — 55 % liked12 October 2026 — 56 % liked22 October 2026 — 56 % liked13 August 202622 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 21:1956no change
12 Oct 2026, 21:1856+1
2 Oct 2026, 21:1755no change
22 Sept 2026, 21:1755no change
12 Sept 2026, 21:1655no change
2 Sept 2026, 21:1555no change
23 Aug 2026, 21:0855no change
13 Aug 2026, 21:0755first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.