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⚔️TEMPORAL!!TAKEDOWN⚔️

⚔️TEMPORAL!!TAKEDOWN⚔️

A Roblox experience owned by Secant Squared.

Fighting & PvPENsword fightingtime mechanicleaderboards

Description (written by the developer; not a statement by this register)

Welcome to TEMPORAL!!TAKEDOWN! ⚔️Swordfight others for their time... 👥Get together to gather as much time as you can... 💪Make rivalries with other players... 🥇Compete with others on the Leaderboards! ✨Unbox interesting and cool swords! This sword currently uses a custom remake of the Linked Sword (Swordforce), which will hopefully reduce the effects of network lag (Less damage delay, No slash/lunge delay) This game is in it's early stages so bugs and features may occur or be missing. Feel free to join our server to report bugs/suggest ideas. inspired by stay alive and flex your time on others and games like STFO

Last updated by the developer 15 Feb 2025, 07:20 UTC.

0
playing (measured 14 Aug 2026, 23:32 UTC)
8,476
lifetime visits
82%
liked (28 👍 / 6 👎)
30
favourites (3.5 per 1k visits)
16 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 23:320first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You played Temporal!!Takedown! · welcome5,803 · 0.00% win
Level 10 - Apprentice · progression40 · 0.00% win
Level 25 - Initiate · progression13 · 0.00% win
Level 50 - Experienced · progression8 · 0.00% win
Level 100 - Professional · progression3 · 0.00% win
Level 250 - Expert · progression2 · 0.00% win
Level 1000 - Grandmaster0 · 0.00% win
Level 500 - Master0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.