Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Mythic Luck Sword

Mythic Luck Sword

A Roblox experience owned by Saiyan Proyect Club.

Fighting & PvPENPvPRNGSimulator

Description (written by the developer; not a statement by this register)

👍 1,000 LIKES GOAL: LIKE and FAVORITE for a MEGA LUCK code! 🎁 🎲 Welcome to Mythic Luck Warriors! ⚔️ Your LUCK is your POWER. Steal it. Dominate the Arena. ⚔️ STEAL LUCK: Every kill steals their fortune! Grow your Luck to become unstoppable. ✨ LUCK PERKS: 🗡️ GOD-TIER SWORDS: Higher Luck = Rare Drops! 💥 DAMAGE BOOST: Luck increases your power! 🌈 MYTHIC AURAS: Glow as you get luckier! 🏆 LEADERBOARD: Can you reach Rank #1? 🧊 FIND THE GIGANTIC LUCKY BLOCK AT THE CENTER! 🧊 Play. Fight. Steal. Only the LUCKIEST survive. 🏷️ TAGS: Luck, RNG, Steal, PVP, Sword, Lucky Block, Simulator, Warrior, Arena, OP, Aura, 2026.

Last updated by the developer 24 Jul 2026, 01:50 UTC.

0
playing (measured 10 Aug 2026, 14:34 UTC)
7,231
lifetime visits
92%
liked (67 👍 / 6 👎)
74
favourites (10.2 per 1k visits)
16 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 LUCK
299 R$
VIP
199 R$
x2 KILLS
199 R$
SkullSoldier
59 R$
RedSpike
59 R$
Calamity Sword
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,882 · 0.00% win
BANANA?54 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.