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Escape Creepy Teacher! (OBBY)

Escape Creepy Teacher! (OBBY)

A Roblox experience owned by C&F Studioz.

ObbyENschoolparkourhorror

Description (written by the developer; not a statement by this register)

Welcome to the New Escape Creepy Teacher Obby! We've been in maths class for the whole day... SOOO BOOOORING! Let's find a way to escape. Can you make it out without being caught by the teachers? Can you beat the 50 challenging obby stages and ESCAPE SCHOOL??? Join the group for special perks in game 🎉 Update Log: - PETS ADDED!!! - New UI additions! 👍 Like and favourite our game if you enjoyed it! More obby stages will be released every week! Tags: School, Highschool, Obby, Parkour, Obstacle course, Adventure, Obby, Spooky, colorful, fun, obby, school obby, cool, scary,

Last updated by the developer 5 Oct 2025, 05:06 UTC.

0
playing (measured 10 Aug 2026, 15:00 UTC)
340,139
lifetime visits
70%
liked (479 👍 / 208 👎)
24,823
favourites (73.0 per 1k visits)
16 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
400 R$
Vip
199 R$
x2 Coins
179 R$
Machine Gun
129 R$
Magic Carpet
99 R$
Laser Gun
89 R$
Sword
69 R$
Speed Coil
39 R$
Gravity Coil
39 R$
Boombox
29 R$
Unicorn Pet
29 R$
Invisibility Cape
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Escape Creepy Teacher! OBBY · welcome266,344 · 0.00% win
Completed the obby! · progression68,862 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7015 August 2026 — 70 % liked24 September 2026 — 70 % liked15 August 202624 September 2026
2 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Sept 2026, 04:0470no change
15 Aug 2026, 00:0670first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.