Pippyn Party [DISCONTINUED]
A Roblox experience owned by Mosaic Inc.
AdventureEN2D PlatformerPVE SurvivalPVP Brawl
Description (written by the developer; not a statement by this register)
Pippyn Party is a 2D Battle and Platformer game! Choose between three modes: 1) Platformer: Platformer is a "story" mode. Explore the world of Pippyn Party, meet friends and foes, and fight against an evil oppressive force, while navigating through obstacles with fun and engaging movement mechanics! Collect coins (which give you doolers), find secrets, and more! 2) Arena: Arena is a PVE mode - survive against hordes of "Spikers", and fight with your "Spike" in spectacular combat enviroments! Destroying the Spikers gives you Doolers, the games currency. Survive random events which offer a completely random experience! 3) Free For All: FFA is a PVP mode - brawl with your friends throughout a massive map with challenges and obstacles everywhere. Defeat your friends to gain Doolers, and once again, survive Random Events. In the main menu, you can spend your "Doolers" on new spikes to battle your friends with and accessories to give your character a completely new look!
Last updated by the developer 17 Mar 2026, 19:06 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 14 Aug 2026, 11:32 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.