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Anime Revolution X [ UPD ]

Anime Revolution X [ UPD ]

A Roblox experience owned by Revolution X Club.

SimulatorENanimesimulatorraids

Anime Revolution X [ UPD ] is a simulator experience created on 2024-10-17. The game has accumulated 10,224,016 lifetime visits and 9,950 favorites. It maintains a 95% like percentage. Currently, zero users are playing the experience. The title supports desktop, mobile, and other platforms.

Description (written by the developer; not a statement by this register)

Welcome to Anime Revolution X! 📢 Current Codes: Release 📢 New Code: 25K likes! 🔥Gain power and progress in this Anime Simulator! 💎Earn diamonds by defeating enemies. 🎯Equip your best avatar to become stronger. 🗡️Obtain artefacts, swords, potions and accessories to achieve surreal strength. ⚔️Take part in raids and time trials! 🎮Supports Desktop, Mobile and and all other platforms.

Last updated by the developer 7 Jul 2026, 23:38 UTC.

0
playing (measured 10 Aug 2026, 15:03 UTC)
10,224,016
lifetime visits
95%
liked (21,006 👍 / 1,027 👎)
9,946
favourites (1.0 per 1k visits)
17 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Drops
999 R$
Ultra Luck
699 R$
2x Kills
349 R$
Mult Open
299 R$
Fast Click
299 R$
Super Luck
299 R$
Fast Open
249 R$
Mult Equip
249 R$
Double Power
149 R$
Vip
149 R$
Double Damage
149 R$
Double Gems
149 R$
Large Storage
129 R$
Luck
49 R$
Small Storage
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome556,846 · 40.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9513 August 2026 — 95 % liked2 September 2026 — 95 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:1595no change
13 Aug 2026, 20:0795first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.