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[⭐] cool hangout gaem :)

[⭐] cool hangout gaem :)

A Roblox experience owned by Daisy's World! :).

Social & hangoutENhangoutsocialdark themes

Description (written by the developer; not a statement by this register)

(Warning: This game contains flashing lights and eyestrain, and also VERY DARK THEMES. Please proceed with caution.) HIII GUYZ!! Itz me daisy : D I decided to maek a cool gaem for us so we can liek.. have fun!!! :P I hope u guyz liek it I put a lot of work into it!!! : D credits: sweetpealex (developer, modeler, writer, artist.) jumperthumper (modeler, helper.) starcookie3600 (modeler.) frogesquo, ds_b0 (artists.) splindedgirl (writer, beta tester.) memoriesofarchalia (beta tester, writer.) gratifyingdays (beta tester.)

Last updated by the developer 17 May 2026, 23:36 UTC.

0
playing (measured 10 Aug 2026, 16:06 UTC)
167,831
lifetime visits
91%
liked (1,804 👍 / 185 👎)
5,992
favourites (35.7 per 1k visits)
17 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:060first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

WELCOME!!!!11!11! · welcome110,621 · 100.0% win
Fragment #1 · collection34,838 · 100.0% win
Fragment #3 · collection33,328 · 100.0% win
Fragment #4 · collection29,592 · 100.0% win
Fragment #5 · collection28,221 · 87.0% win
Fragment #6 · collection25,762 · 52.2% win
Fragment #2 · collection25,181 · 87.0% win
Fragment 7 · collection19,303 · 52.2% win
Last Seen Online: 6 Years Ago. · other9,683 · 34.8% win
VIP!!!! · other7,827 · 17.4% win
Rot. · other7,772 · 17.4% win
del:system32 · other4,175 · 17.4% win
Signal Interference. · other4,133 · 17.4% win
a secret · secret548 · 34.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9115 August 2026 — 91 % liked25 August 2026 — 91 % liked4 September 2026 — 91 % liked14 September 2026 — 91 % liked24 September 2026 — 91 % liked4 October 2026 — 91 % liked14 October 2026 — 91 % liked15 August 202614 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 10:3691no change
4 Oct 2026, 10:3491no change
24 Sept 2026, 10:3491no change
14 Sept 2026, 08:0591no change
4 Sept 2026, 08:0291no change
25 Aug 2026, 06:1991no change
15 Aug 2026, 06:1891first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.