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Trams of Bucharest

Trams of Bucharest

A Roblox experience owned by Romanian Transport Studios.

SimulatorENvehicle simulationpublic transportrealistic physics

Trams of Bucharest is a vehicle simulator recreating an early-era tram atmosphere on a fictional map based on Bucharest, Romania, with support for mobile, console, and PC. Since its 2024 release, it has drawn 870,069 lifetime visits and 3,189 favorites, holding a 77% like rating and 3 players currently online.

Description (written by the developer; not a statement by this register)

Formerly known as "Trams of Bucharest" What is this game? Well, this game is a vehicle simulation , striving to recreate Bucharest's 2000' vibes. [Romania] The map is fictional , based on locations within Bucharest. Mobile,Console,Pc/Laptop are supported. If you don't know why your tram has the max speed of 5km/h , its becouse you haven't raised the pantograph, to raise it press (p) or press on the button on the UI Controls: p - pantograph a/d , x/z/c - blinker light l/k - ext/int lighting q - resets gradulator e - patina (emergency break) This game is a fictional project and is not affiliated with or endorsed by Societatea de Transport București (STB SA) or its predecessor, RATB. All trademarks and visual elements are the property of their respective owners.

Last updated by the developer 10 Aug 2026, 11:00 UTC.

3
playing (measured 11 Aug 2026, 15:23 UTC)
870,069
lifetime visits
78%
liked (991 👍 / 287 👎)
3,278
favourites (3.8 per 1k visits)
17 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:239first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
100 R$
Double Consist (EP/V3A and Tatra T4R)
80 R$
50 Robux
50 R$
10 Robux
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome182,371 · 16.6% win
You have met the creator of the game. · welcome8,621 · 0.00% win
Did you like the dance? · other8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

777877.514 August 2026 — 78 % liked24 August 2026 — 78 % liked3 September 2026 — 77 % liked13 September 2026 — 78 % liked23 September 2026 — 78 % liked3 October 2026 — 78 % liked13 October 2026 — 77 % liked23 October 2026 — 78 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 19:4578+1
13 Oct 2026, 19:3877-1
3 Oct 2026, 19:3778no change
23 Sept 2026, 19:3678no change
13 Sept 2026, 18:5078+1
3 Sept 2026, 18:4677-1
24 Aug 2026, 16:4678no change
14 Aug 2026, 16:4578first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.