🏕️ ROBLOX: Endurance
A Roblox experience owned by Lugical's Metrix Studios.
SurvivalENsurvivalteam-basedelimination
ROBLOX: Endurance is a survival experience created on 2018-05-22. It has accumulated 724,580 lifetime visits and 8,180 favorites. The game holds a 61% like percentage. Currently, zero users are playing. The description notes a 2019 release context and a July 2024 reopening, though the recorded creation date remains 2018.
Description (written by the developer; not a statement by this register)
❤️ This game may have some activity here and there. Keep an eye out on weekends. ⚠️ This game may have some bugs. It's quite old now, so if it it breaks, rejoin a new game, and report it in the group wall! ROBLOX: Endurance was my first-ever game on Roblox, released in 2019. Seeing people play my game for the first time and having it played by social media influencers was just awe-inspiring for my younger self. On July 19th, 2024, ROBLOX: Endurance finally reopened. It'll always be open for anyone and everyone to enjoy. 📣 Get in teams of 1 or 2, and make it to the end! Win challenges, make allies, and avoid the Island of Kismet, or elimination, at all costs! It's just 3 words to do so: Endure. Bond. WIN. ! 💸 Will you win the 1000 coin prize?
Last updated by the developer 5 Apr 2026, 08:20 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 02:38 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.