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Make Your Friend!

Make Your Friend!

A Roblox experience owned by cheezy dip.

RoleplayENpet simulationsocial hangoutcustomization

Make Your Friend! is a roleplay experience created on 2024-10-18. The game has accumulated 5,676,712 lifetime visits and 9,813 favorites. It currently has 0 players online. The title holds a 70% like percentage. The description highlights customization, aging mechanics, and social interaction features inspired by other roleplay titles.

Description (written by the developer; not a statement by this register)

👥 Welcome to Make Your Friend 👕 Customize your friend and make it special! 👋 Hangout with other players and their friends! 🌕 Your friend ages overnight! Comeback everyday to see if he's the oldest one! ⭐ Flex on everyone else the time and look of your friend! 👍 Like & Favorite for a chance for Exclusive Clothes! Game inspired by: Brookhaven 🏡RP, My Pet Rock

Last updated by the developer 13 Mar 2026, 12:43 UTC.

0
playing (measured 11 Aug 2026, 02:01 UTC)
5,676,712
lifetime visits
70%
liked (1,768 👍 / 756 👎)
9,813
favourites (1.7 per 1k visits)
18 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Time
189 R$
Effects
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Raise Your Friend3,737,418 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7014 August 2026 — 70 % liked3 September 2026 — 70 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 00:3770no change
14 Aug 2026, 00:3570first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.