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Funny Game [🤣]

Funny Game [🤣]

A Roblox experience owned by House Of FR0EF.

Fighting & PvPENphysics-based combatragdoll mechanicspvp roleplay

Description (written by the developer; not a statement by this register)

🧰 – 3.2.0 | 3 August – A fun PVP-RP game based on physics and funny situations. Recommended for playing with friends! Use code "WELCOME" for 15,000 Bux! 🎮 – Controls – B — Spawn Menu Q — Ragdoll F — Fist Attack V — Kick, Stomp or Drop Kick C — Parry Left Shift — Run Left Ctrl — Run Toggle R — Weapon Reload ✨– Features – • Money system, weapons, NPCs, etc. • Immersive PvP between players and AI • Lots of content! 🎫 – Tags – Sandbox, PvP, Physics, Ragdoll, Chaos, Combat, Destruction, Funny, Multiplayer, Roleplay, Experimental

Last updated by the developer 3 Aug 2026, 16:02 UTC.

0
playing (measured 19 Aug 2026, 07:05 UTC)
1,749
lifetime visits
86%
liked (12 👍 / 2 👎)
16
favourites (9.1 per 1k visits)
18 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 07:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Something interesting...
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Funny Game! · welcome432 · 0.00% win
First Death · progression84 · 0.00% win
The First Murder · progression19 · 0.00% win
Group Member · other10 · 0.00% win
Meeting with the Game Creator · social9 · 0.00% win
Secret Badge · secret5 · 0.00% win
Very Very Another Secret Badge · secret2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

86928919 August 2026 — 92 % liked29 August 2026 — 86 % liked19 August 202629 August 2026
2 measurements spanning 10 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 07:0686-6
19 Aug 2026, 07:0692first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.