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Be A Blob

Be A Blob

A Roblox experience owned by Inflow Games.

TycoonENevolutiongrowthskins

Be A Blob is a tycoon experience created on 2024-10-18. It has accumulated 7,391,633 lifetime visits and 34,792 favorites. Currently, 3 users are playing. The game holds a 50% like percentage. Players can eat food and other blobs to grow, unlock skins, and level up. Premium users receive 2000 cash per minute.

Description (written by the developer; not a statement by this register)

⭐ Welcome to Be A Blob ⭐ ❓Can you become the largest Blob❓ 🍔Eat food to grow your Blob 🏆Eat other Blobs to become the biggest! ⭐Unlock Skins 🏅Level Up! 👍 Like the game for future updates! 👍 💎 Codes: Release 💸 Premium Users receive 2000 Cash every minute 💸 ⭐ Join our group and like the game for in-game rewards! ⭐ https://www.roblox.com/groups/35093441/Inflow-Games

Last updated by the developer 7 Jul 2025, 10:16 UTC.

3
playing (measured 10 Aug 2026, 19:15 UTC)
7,391,633
lifetime visits
50%
liked (2,688 👍 / 2,677 👎)
34,953
favourites (4.7 per 1k visits)
18 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:151first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Speed
499 R$
VIP
399 R$
Double Cash
359 R$
Double Size
359 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome5,110,100 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5013 August 2026 — 50 % liked23 August 2026 — 50 % liked2 September 2026 — 50 % liked12 September 2026 — 50 % liked22 September 2026 — 50 % liked2 October 2026 — 50 % liked12 October 2026 — 50 % liked22 October 2026 — 50 % liked1 November 2026 — 50 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–51 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 22:3850no change
22 Oct 2026, 22:3650no change
12 Oct 2026, 22:3650no change
2 Oct 2026, 22:3550no change
22 Sept 2026, 22:3450no change
12 Sept 2026, 22:3350no change
2 Sept 2026, 22:3250no change
23 Aug 2026, 22:3150no change
13 Aug 2026, 22:3050first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.