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Button Infinity Z ✨ [NEW]

Button Infinity Z ✨ [NEW]

A Roblox experience owned by BlackHole Studio!.

SimulatorENincrementalbutton simulatorrpg elements

Description (written by the developer; not a statement by this register)

💵 Gain money. ❤️ Gain Hearts to gain More Stats! 👟 You start with 25 walk speed. 💎 You gain a diamond every second, with these u can get unique upgrades. 🌟 Level up to show ur dominance! 🏆 Compete to be the best! - basically a simple button simulator lol 🎁 Join our group for 25% More Diamonds and a chat tag. A game from https://www.roblox.com/groups/6929036 📘 Credits @Q_Qox - Programming @xSenpaiixYT - Modeling & VFX @Eliminationsgod - Logo & Thumbmail Tags: Insane Button Simulator, Runes, AFK, Incremental, Sequal, Luck, RNG, Money

Last updated by the developer 29 Jul 2026, 10:33 UTC.

0
playing (measured 10 Aug 2026, 15:05 UTC)
126,827
lifetime visits
83%
liked (523 👍 / 108 👎)
6,541
favourites (51.6 per 1k visits)
18 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ELITE
1,000 R$
More Stats
750 R$
MVP
500 R$
Ultra Luck
350 R$
Double Core
250 R$
Shiny Luck
250 R$
Double Gems
250 R$
Double XP
250 R$
VIP
250 R$
10% Rune Speed!
100 R$
25% Button Speed
100 R$
Extra Luck
100 R$
Double Multiplier
50 R$
Speed
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome57,513 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8315 August 2026 — 83 % liked4 September 2026 — 83 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 10:3183no change
15 Aug 2026, 08:5283first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.