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Gathering of Nations | Reimagined

Gathering of Nations | Reimagined

A Roblox experience owned by First Nations Interactive.

Social & hangoutENcultural simulationsocial gatheringindigenous heritage

Description (written by the developer; not a statement by this register)

Gathering of Nations is a community-centered experience inspired by the traditions, values, and spirit of Indigenous powwows. Explore a welcoming gathering place where community, culture, and respect come together through music, dance, storytelling, and shared experiences. 🌿 Attend community gatherings and special events 🥁 Dance in the arena and celebrate together 🔥 Explore the powwow grounds and meet new people 🎶 Experience traditional music and live performances 🪶 Honor the circle with respect and kindness First Nations Interactive is an Indigenous-owned studio dedicated to creating immersive experiences that celebrate the diverse cultures of Indigenous peoples. Our goal is to empower youth while fostering community, identity, learning, and pride through interactive experiences. 🎉 Thank you to the 5,200+ players who have joined our community events and powwows over the past two years. Your support has helped us build one of Roblox's largest Indigenous gaming communities.

Last updated by the developer 7 Aug 2026, 19:31 UTC.

0
playing (measured 12 Aug 2026, 19:48 UTC)
5,282
lifetime visits
97%
liked (58 👍 / 2 👎)
81
favourites (15.3 per 1k visits)
18 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 19:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Private Server Admin
199 R$
Community Supporter
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played during Alpha · welcome2,163 · 0.00% win
🏅 Welcome to the Gathering! · welcome93 · 100.0% win
🏅 Grounds Explorer · collection0 · 0.00% win
🪶 Welcome to the Circle · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

969796.517 August 2026 — 96 % liked6 September 2026 — 96 % liked27 September 2026 — 97 % liked17 August 202627 September 2026
3 measurements spanning 40 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Sept 2026, 00:3697+1
6 Sept 2026, 22:0196no change
17 Aug 2026, 21:4596first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.