Gathering of Nations | Reimagined
A Roblox experience owned by First Nations Interactive.
Social & hangoutENcultural simulationsocial gatheringindigenous heritage
Description (written by the developer; not a statement by this register)
Gathering of Nations is a community-centered experience inspired by the traditions, values, and spirit of Indigenous powwows. Explore a welcoming gathering place where community, culture, and respect come together through music, dance, storytelling, and shared experiences. 🌿 Attend community gatherings and special events 🥁 Dance in the arena and celebrate together 🔥 Explore the powwow grounds and meet new people 🎶 Experience traditional music and live performances 🪶 Honor the circle with respect and kindness First Nations Interactive is an Indigenous-owned studio dedicated to creating immersive experiences that celebrate the diverse cultures of Indigenous peoples. Our goal is to empower youth while fostering community, identity, learning, and pride through interactive experiences. 🎉 Thank you to the 5,200+ players who have joined our community events and powwows over the past two years. Your support has helped us build one of Roblox's largest Indigenous gaming communities.
Last updated by the developer 7 Aug 2026, 19:31 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 19:48 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.