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JUJUTSU OUTFITS DESIGN

JUJUTSU OUTFITS DESIGN

A Roblox experience owned by Anime Avatar Outfits.

RoleplayENJujutsu KaisenAvatar CustomizationCosplay

JUJUTSU OUTFITS DESIGN is a roleplay experience created on 2024-10-18. The game has accumulated 1,463,107 lifetime visits and 214,773 favorites. It maintains an 85% like percentage. Currently, zero users are playing the experience. The content focuses on Jujutsu Kaisen character outfits.

Description (written by the developer; not a statement by this register)

👍 New Update @600 Likes! ✨ Welcome to Jujutsu Outfits Design! ✨ 🗺️ Explore 130+ exclusive cosplays from Jujutsu Kaisen (JJK), like Gojo, Sukuna, Yuji Itadori Nobara, and more! 💕 All outfits are handcrafted for true JJK fans. 🛒Find designs inspired by characters like Toji, Sukuna, and Hakari, and use them in any Roblox game. 🛍️ Customize your avatar with outfits from the JJK anime and manga! 📖 Includes looks from the Shibuya Incident Arc and other manga chapters. ✅ Outfits are instantly added to your inventory for use across all roblox games! ⚠️ Alert: Some outfits are based on manga characters, be mindful of spoilers! If you love Sorcerers Battleground, Jujutsu Shenanigans, or Jujutsu Infinite, this is the perfect game for you! Inspired by Anime Design and Jujutsu Outfits.

Last updated by the developer 25 Jul 2025, 03:30 UTC.

0
playing (measured 10 Aug 2026, 21:20 UTC)
1,463,107
lifetime visits
85%
liked (1,006 👍 / 182 👎)
214,763
favourites (146.8 per 1k visits)
18 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:200first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

🔥 Welcome! · welcome917,646 · 80.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:3185no change
14 Aug 2026, 12:3085first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.