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[Release!] Button Simulator Incremental

[Release!] Button Simulator Incremental

A Roblox experience owned by Nuggies12333.

SimulatorENincrementalbutton clickingstat grinding

Description (written by the developer; not a statement by this register)

Welcome to the "Button Simulator Incremental"! - [How to Play] ❓ 🔴 Step on Buttons! 🔮 Grind higher Stats! 🌍 Unlock various Worlds! 🎉 And More! Release! - [Credits] 🦢 @Pro12345jdk12345 - Scriping, Balancing @kuznecov19 - Building, UI, Lil Balancing [Version]: 1.0 ❗ Updates every 1-2 Weeks! ❗ Tags: button, simulator, incremental, stats, leaderboard

Last updated by the developer 26 Jul 2026, 10:46 UTC.

0
playing (measured 12 Aug 2026, 15:53 UTC)
1,718
lifetime visits
83%
liked (10 👍 / 2 👎)
7
favourites (4.1 per 1k visits)
19 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 15:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x1.5 Stats
149 R$
x1.25 Drops Luck
99 R$
x1.25 Speed
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome150 · 0.00% win
Rebirth · progression71 · 0.00% win
30 Minutes · other50 · 0.00% win
Level · progression48 · 0.00% win
10 Minutes · other46 · 0.00% win
Ultra Rebirth · progression39 · 0.00% win
Meet A Dev · other26 · 0.00% win
Desert · progression25 · 0.00% win
1 Answer · other23 · 0.00% win
Achievements · other21 · 0.00% win
1 Hour · other15 · 0.00% win
2 Hours · other10 · 0.00% win
Mastery · progression9 · 0.00% win
Unlock Obby · other9 · 0.00% win
Volcano · progression8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

83878519 August 2026 — 87 % liked29 August 2026 — 83 % liked19 August 202629 August 2026
2 measurements spanning 10 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 03:0783-4
19 Aug 2026, 02:3887first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.