[1M!🎉] Eternal Rarities X!
A Roblox experience owned by Eternal Game's!.
SimulatorENRNGSimulatorIncremental
[1M!🎉] Eternal Rarities X! is a simulator experience created on 2024-10-19. The game has accumulated 1,322,163 lifetime visits and holds 2,432 favorites. Current player count is zero. The title maintains a 74% like percentage. It combines incremental, RNG, and grinder mechanics within the simulator genre.
Description (written by the developer; not a statement by this register)
Welcome to Eternal Rarities X! This game is a mix of the original Eternal Rarities and the 2nd Eternal Rarities, where the graphics have been improved but the core gameplay has stayed the same! It is an Incremental, Simulator, RNG and Grindy game! Check out the new 1M Event🎉! Roll your Rarity! 🍀 Reset and upgrade your Luck! ✖️ Get even better Rarities! 📈 Roll Runes to boost all of your stats! 💲💲💲 Climb the leaderboards to be on top!🔝 Update log: - Added a New Area: Volcano! 🌋 - 4 new Stats! 📈 - Added a New Rune!🔮 - Added a New Leaderboard! 📋 - Added 2 New Gamepasses! 💲 - Fixed Bugs! 🪲 Enjoy! Credits: balchm - Owner amalkin_dev - Scripter disnyland2 - Builder and Modeler Contributions: Cookiezi727, FoundForces (EternityNum)
Last updated by the developer 14 Jun 2026, 18:16 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 23:53 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 13:19 | 74 | no change |
| 14 Aug 2026, 13:18 | 74 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.