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Shine or Decline🎨

Shine or Decline🎨

A Roblox experience owned by Nukes Studios.

MinigamesENdrawingjudgingspeed draw

Shine or Decline🎨 is a minigame created on 2024-10-19. It has 34,320,813 lifetime visits, 829,848 favorites, and a 74% like percentage. Currently, 16 players are active.

Description (written by the developer; not a statement by this register)

Get ready to play Shine or Decline! 🎨✨ You can choose to be the judge or one of the artists! As the Judge, your job is to decide if each drawing is great or not – will you let it "shine" or "decline"? Choose the best drawings to see who stands out! As an Artist, use your imagination! Draw based on the theme & subject and do your best to impress the judge before time runs out! 💡 Will your drawing shine or be left behind? If you encounter any issues, feel free to report them in our community server linked below! ⭐️👍 Enjoying the game? Please like and favorite to show your support! Tags: Speed Draw, Free Draw, Draw or Die, Guess the drawing

Last updated by the developer 3 Feb 2026, 01:52 UTC.

16
playing (measured 10 Aug 2026, 14:30 UTC)
34,320,813
lifetime visits
74%
liked (6,250 👍 / 2,163 👎)
831,593
favourites (24.2 per 1k visits)
19 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
Painting Textures
89 R$
Customizeable Painting Stand
89 R$
Customizeable Desk
89 R$
Bigger Brush Sizes
89 R$
More Colors!
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome13,711,740 · 88.9% win
First Shine! · welcome9,083,465 · 67.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7423 August 2026 — 74 % liked2 September 2026 — 74 % liked12 September 2026 — 74 % liked22 September 2026 — 74 % liked2 October 2026 — 74 % liked12 October 2026 — 74 % liked22 October 2026 — 74 % liked1 November 2026 — 74 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 15:3374no change
22 Oct 2026, 15:3174no change
12 Oct 2026, 15:2374no change
2 Oct 2026, 15:2274no change
22 Sept 2026, 15:2174no change
12 Sept 2026, 15:2074no change
2 Sept 2026, 15:1774no change
23 Aug 2026, 15:0574first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.