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Noob To Pro Obby

Noob To Pro Obby

A Roblox experience owned by Goofin Obbies.

ObbyENparkourhigh difficultyprogression

Noob To Pro Obby is an obby experience created on 2024-10-19. It has recorded 2,545,057 lifetime visits and 370,554 favorites. The game holds a 77% like percentage. Currently, zero users are playing. The description notes 180 levels of increasing difficulty.

Description (written by the developer; not a statement by this register)

Play through 180 levels that get harder as you go. The first levels are easy, but they become very difficult. This game is made to be hard, and most players will not finish it. Be ready for tough challenges! Will you be a NOOB 😟 or PRO 😎 !? Ready to take on the stages? 💪 CONTROLS (Computer, Console): - Reset Character (R, Y) - Shift Lock (Shift, LT) tags: obby, adventure, difficulty chart, parkour, rage, hard, fun, challenging, tower, towers, impossible, insane, intense, unbeatable, wraparound, master, obstacle course, extreme, difficult, noob, pro, jump.

Last updated by the developer 4 Aug 2025, 23:05 UTC.

0
playing (measured 10 Aug 2026, 15:23 UTC)
2,545,057
lifetime visits
77%
liked (6,058 👍 / 1,838 👎)
370,526
favourites (145.6 per 1k visits)
19 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
19 R$
Fusion Coil
13 R$
Invincibility
9 R$
Gravity Coil
9 R$
Speed Coil
5 R$
Boombox
1 R$
Taser
1 R$
Bloxy Cola
1 R$
VIP
1 R$
MVP
1 R$
Fling Glove
1 R$
Flashbang
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the game! · welcome1,635,624 · 100.0% win
Completed 20 stages! · progression1,255,208 · 100.0% win
Completed 40 stages! · progression930,720 · 78.0% win
Completed 60 stages! · progression711,316 · 68.3% win
Completed 80 stages! · progression470,527 · 39.0% win
Completed 100 stages! · progression291,109 · 19.5% win
Invited a friend! · social79,604 · 0.00% win
Completed 120 stages! · progression68,220 · 19.5% win
Completed 140 stages! · progression18,651 · 9.8% win
Completed 160 stages! · progression7,570 · 0.00% win
Completed 180 stages! · progression5,928 · 0.00% win
Completed 200 stages! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7714 August 2026 — 77 % liked24 August 2026 — 77 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:1977no change
14 Aug 2026, 07:1877first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.