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[UPDATE] Anime Geek

[UPDATE] Anime Geek

A Roblox experience owned by Nevel Inc.

AdventureENanimepet collectionbattle

[UPDATE] Anime Geek is an adventure experience created on 2024-10-19 by Nevel Inc. The game has recorded 1,643,233 lifetime visits and 8,984 favorites. Currently, zero users are playing. The experience maintains a 90% like percentage. Features include battling, collecting pets, and ranking competitions.

Description (written by the developer; not a statement by this register)

⚔️ Enter battles, collect anime-inspired pets to get stronger! 🤖NEW CODE AT 10K LIKES🤖 🎮USE CODE: GEEKRELEAS3, SLAYERISLAND 📝Main features📝 👻Find and defeat secret characters 👾Competition for the top rankings. 🚀Upgrade your rank and unlock new challenges 💫 Frequent events and updates 🦖 Made by Nevel Inc 🦖

Last updated by the developer 7 Aug 2026, 05:04 UTC.

0
playing (measured 10 Aug 2026, 17:07 UTC)
1,643,233
lifetime visits
90%
liked (9,095 👍 / 1,059 👎)
8,978
favourites (5.5 per 1k visits)
19 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+2 Champions Equipped
799 R$
Fast Click
499 R$
Ultra Lucky
449 R$
2x Power
399 R$
2x Coins
399 R$
Golden Lucky
349 R$
Vip
249 R$
Lucky
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9014 August 2026 — 90 % liked3 September 2026 — 90 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:4990no change
14 Aug 2026, 11:2290first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.