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I Must Get CANDY🍬

I Must Get CANDY🍬

A Roblox experience owned by Ready, Steady, and GO!.

SimulatorENHalloweenDecorationTask-based

Description (written by the developer; not a statement by this register)

You see your neighbor’s house with the BEST Halloween decorations in the neighborhood! 🎃 Your mom wants your house to be even better, so you take on fun tasks to earn CANDY 🍬🍬🍬🍬🍬🍬! Use the candy to buy decorations and make your house the spookiest on the block👻! Tags: made by NEED MORE TIRED [TRANSLATION] dev -- who sold the game NEED MORE game, NEED MORE GAAME, need more, NEED MORE, NEED MORE GAME, need more game, NEED MORE game, NEED more GAME, need MORE game, need MORE GAME, NEED more GAME. This game is HEAVILY inspired by all of the need more games especially need more sleep, need more heat, need more treats, need more height, need more cold and so much more!

Last updated by the developer 1 May 2026, 21:42 UTC.

0
playing (measured 13 Aug 2026, 16:34 UTC)
367
lifetime visits
89%
liked (8 👍 / 1 👎)
6
favourites (16.3 per 1k visits)
19 October 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 16:340first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Bad ending · progression75 · 0.00% win
Noob Ending · progression35 · 0.00% win
Magib (SPECIAL) · other22 · 0.00% win
Good ending · progression21 · 0.00% win
secret · secret11 · 0.00% win
Patience Ending (LIMITED) · progression9 · 0.00% win
Support ending · other6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.