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Become a Spider ๐Ÿ•ท๏ธ

Become a Spider ๐Ÿ•ท๏ธ

A Roblox experience owned by Become a Spider.

SimulatorENevolutionpvpskins

Become a Spider ๐Ÿ•ท๏ธ is a simulator experience created on 2024-10-20. The game has recorded 4,640,742 lifetime visits and 3,349 favorites. It maintains an 80% like percentage. Currently, zero users are playing. The title supports mobile, desktop, and console platforms.

Description (written by the developer; not a statement by this register)

๐Ÿ‘ Like the game to grow larger! ๐Ÿ‘ ๐Ÿ•ท๏ธ Become a Spider and devour blobs to grow larger! ๐Ÿ•ท๏ธ โš”๏ธ Hunt other spiders to become the biggest Spider and dominate the server. โš”๏ธ ๐Ÿ’ฐ Earn cash to spin for legendary spider skins ๐Ÿ’ฐ Do you have what it takes to become the Biggest Spider? Tips: - Keep eating blobs to grow faster! - Watch out for bigger spiders - stay hidden until youโ€™re strong enough! - Like and favorite the game for more updates and special codes! Inspired by Obby but you're a spider ๐Ÿ“ฑ๐Ÿ’ป๐ŸŽฎ Supports Mobile, Desktop & Console๐Ÿ“ฑ๐Ÿ’ป๐ŸŽฎ

Last updated by the developer 4 Feb 2026, 18:41 UTC.

0
playing (measured 10 Aug 2026, 17:04 UTC)
4,640,742
lifetime visits
80%
liked (2,706 ๐Ÿ‘ / 674 ๐Ÿ‘Ž)
3,348
favourites (0.7 per 1k visits)
20 October 2024
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

2x Size
499 R$
VIP
399 R$
Start Big
299 R$
Magnet
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Joined ยท welcome2,628,590 ยท 23.5% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.