Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Golden Records 2022

Golden Records 2022

A Roblox experience owned by Golden Records Modding Community.

RacingENJoJo's Bizarre AdventureStand PowersMMO RPG

Description (written by the developer; not a statement by this register)

❗ Golden Records 2022 is a continuation of the last version before the massive map rework. Obtain stand powers, fight powerful enemies, collect rare items, and more in this action packed MMO RPG 🏹 This game is a continuation of Freeb_ie and Synergious game JoJo Golden Records, credits to all original developers can be found in-game! 📖 Based off of Hirohiko Araki's Manga JoJo's Bizarre Adventure, all sounds, stand stuff and various credits goes to their owners!

Last updated by the developer 29 May 2026, 01:17 UTC.

0
playing (measured 11 Aug 2026, 02:05 UTC)
4,075
lifetime visits
93%
liked (28 👍 / 2 👎)
28
favourites (6.9 per 1k visits)
20 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 stand storage
400 R$
x2 shiny chance
300 R$
x2 backpack storage
200 R$
meteor notifier
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

you played · welcome1,166 · 0.00% win
secret · secret48 · 0.00% win
met the owner · social11 · 0.00% win
index mastery · collection10 · 0.00% win
shiny mastery · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

939493.518 August 2026 — 93 % liked7 October 2026 — 94 % liked27 October 2026 — 93 % liked18 August 202627 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Oct 2026, 07:1693-1
7 Oct 2026, 07:0594+1
18 Aug 2026, 03:0693first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.