[π SQUID] Don't Call At 3AM
A Roblox experience owned by Imperiously & Bosses.
HorrorENhorrorjumpscaresanthology
Don't Call At 3AM is a horror experience created on 2024-10-20. It has accumulated 1,843,635 lifetime visits and 2,167 favorites. The game holds a 76% like percentage. Currently, zero players are active. The description notes intense elements, including flashing lights and jumpscares.
Description (written by the developer; not a statement by this register)
β οΈ Warning: "Don't Call At 3 AM" contains intense elements that may not be suitable for all players. This game includes flashing lights, jumpscares, and creepy images. For the most immersive experience, we recommend playing on your phone and calling late at night. Immerse yourself in the unsettling atmosphere and prepare for a thrilling adventure. However, please make sure to prioritize your safety and comfort at all times while playing. Enjoy the spine-chilling experience, if you dare! π»π π Leave a like π Tags: don't call at 3am, 3am, Wednesday, Piggy, Baldi, The Rock, Huggy Wuggy, Poppy Playtime, Mommy Long Legs, Slenderman, Scary, Call, Ben, Talking Ben, Exe, Sonic, McDonald's, Blue, Rainbow Friends, Alphabet Lore, F, Spunge Bleb, Shrek, Amogus, Among Us, McFoodClown, Happy Meal, Digital Circus, Pomni, Jax, Zooble
Last updated by the developer 8 Jun 2025, 14:07 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:00 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.