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The Fields [UPDATE]

The Fields [UPDATE]

A Roblox experience owned by Not-a-Social Studio.

HorrorENsurvival horrorquarantine zonecorporate conspiracy

The Fields [UPDATE] is a horror experience created on 2024-10-20. It has recorded 2,891,007 lifetime visits and 81,261 favorites. Currently, 249 users are playing. The game holds a 91% like percentage. The description references HEMCOR and agricultural irregularities within a quarantine zone context.

Description (written by the developer; not a statement by this register)

31-07-2026 v0.4 - Fresh Coat of Paint "Life rots quickest where it grows fastest." Months have passed since HEMCOR sealed off The [REDACTED] Fields. The news won't stop circling the story, speaking only of HEMCOR and their explanations as “irregularities in agricultural life” and the need for “further study.” But you don't trust them. And for reasons that are known only to you, you step into the quarantine zone. M - View controls (PC) This game is in early access, expect a few bugs. EVERYTHING IN THE GAME IS SUBJECT TO CHANGE. The Fields is inspired by @Octik's "TRAVERSAL", Acid Wizard Studio's "Darkwood", and Badorkbee's "Isle".

Last updated by the developer 16 Aug 2026, 11:31 UTC.

97
playing (measured 21 Aug 2026, 20:54 UTC)
3,011,744
lifetime visits
91%
liked (14,927 👍 / 1,518 👎)
86,415
favourites (28.7 per 1k visits)
20 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

97424260.510 August 2026 — 424 players21 August 2026 — 97 players10 August 202621 August 2026
2 measurements spanning 11 days, net -327. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–473 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5497-327
10 Aug 2026, 21:37424first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Into The Fields · progression796,042 · 77.6% win
Soothing Tunes · other443,646 · 38.2% win
Pockets of Survival · other363,849 · 35.3% win
Survivor · other362,067 · 26.4% win
Makeshift Survivor · other158,713 · 13.8% win
The Brute · other133,597 · 14.0% win
Deafening Screech · other129,445 · 12.2% win
The Trapper · other128,579 · 14.8% win
Bearly Survived · progression123,150 · 17.2% win
People of Spore · other84,080 · 8.8% win
Madness · other65,574 · 6.1% win
Acidic Surprise · other64,658 · 7.1% win
A Favor · other23,884 · 3.5% win
The Cultist · other23,196 · 12.5% win
Bad Medicine · other17,770 · 2.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9114 August 2026 — 91 % liked21 August 2026 — 91 % liked24 August 2026 — 91 % liked14 August 202624 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:5391no change
21 Aug 2026, 20:5491no change
14 Aug 2026, 06:5391first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.