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Hex Wreck

Hex Wreck

A Roblox experience owned by Pew Studioz.

Fighting & PvPENarena combathexagon themebeta

Description (written by the developer; not a statement by this register)

⚠️ THIS GAME IS IN BETA! Expect bugs, frequent updates, and the risk of losing data. Support development by playing or donating! 💖 💥 Smash into the chaos - it's time to WRECK THE HEXAGONS! 💥 Are you ready to dominate the arena, or will you get shattered trying? 🏆 Only one player can claim ultimate victory - will it be you? Dive into the frenzy. Wreck or be wrecked! 🎮 CONTROLS [ PC / KEYBOARD ] LShift — Sprint Spacebar — Jump LCtrl — Shiftlock Q — Ability 1 (Primary) E — Ability 2 (Secondary) R — Ability 3 (Tertiary) G — Emote Menu [ CONSOLE / CONTROLLER ] L3 (Left Stick Click) — Sprint Button X — Ability 1 (Primary) Button Y — Ability 2 (Secondary) Button B — Ability 3 (Tertiary) DPad Down — Emote Menu ⚠️ FAIR PLAY NOTICE: Any form of cheating, exploitation, or script usage will result in an immediate HexCoin Deduction, Data Reset, or Permanent Ban. We maintain a zero-tolerance policy. Play fair!

Last updated by the developer 8 Aug 2026, 15:56 UTC.

0
playing (measured 10 Aug 2026, 19:17 UTC)
36,197
lifetime visits
69%
liked (73 👍 / 33 👎)
27
favourites (0.7 per 1k visits)
20 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hex Veto [2x Votes]
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · other3,427 · 0.00% win
BJodfuo · other154 · 0.00% win
Beta Tester · other121 · 0.00% win
First Win · progression121 · 0.00% win
Reset Character47 · 0.00% win
AFK Pro · other29 · 0.00% win
Intermediate · progression25 · 0.00% win
Hex Wreck Veteran · progression20 · 0.00% win
aadomy21 · other14 · 0.00% win
Pro · other9 · 0.00% win
HEXILLIONAIRE · collection4 · 0.00% win
HEXADESTROYER · other4 · 0.00% win
Meet a missing texture. · secret3 · 0.00% win
No Abilities · other3 · 0.00% win
i always come back · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

697069.516 August 2026 — 70 % liked25 October 2026 — 69 % liked16 August 202625 October 2026
2 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 03:2169-1
16 Aug 2026, 02:1770first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.