Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
DITHE

DITHE

A Roblox experience owned by 4Dimension Studios.

HorrorENhorrorescapemonster

Description (written by the developer; not a statement by this register)

Once a desperate man trying to save his family, Dithe has fallen victim to a failed experiment conducted by a mysterious large corporation. Now transformed into a ruthless monster, Dithe roams the labyrinthine testing grounds where kidnapped survivors are forced to confront him. Can you uncover the truth behind his creation and escape his wrath? ⚠️Using exploits, any forms of cheats will result in a ban! ❗ This game contains bright / flashing lights, loud sounds. 🎧Headphones & max graphics recommended 💠Join the 4Dimension Games group for BONUSES such as XP & COINS! - CONTROLS - WASD - Move SHIFT - Run C / CTRL - Crouch Middle Click - Party Ping E - Interact T - Watch BETA V0.1 Tags: Horror, Killer, Scary, Maze, Monster

Last updated by the developer 26 Jul 2026, 15:54 UTC.

0
playing (measured 22 Aug 2026, 07:06 UTC)
1,766
lifetime visits
83%
liked (10 👍 / 2 👎)
79
favourites (44.7 per 1k visits)
20 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 07:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
Buddy Pack #1
299 R$
Double XP
249 R$
Double Coins
249 R$
Party Plus
199 R$
Starter Pack
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To NexaLife! · welcome781 · 0.00% win
Prey · progression112 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.