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Innovation Zombies HQ

Innovation Zombies HQ

A Roblox experience owned by Innovation Zombies.

ShooterENzombie survivalsci-fi baseturret defense

Description (written by the developer; not a statement by this register)

Welcome to Innovation Zombies - the top-secret base that wishes to take over the world and topple our rivals, through use of... ZOMBIES!!! We are aware of our zombie outbreaks every so often with scientists and visitors becoming zombies, and since safety is our #1 goal, we have our own force with ranged disinfecting weaponry like disinfecting pistols and soon, shotguns. Not to mention we have tons of other stuff, like the Mutator, !GIANT TURRETS!, space travel, matter changing, and much more! if you would like to join our force to keep any possible zombie from escaping our lab, join our group and get your own weaponry items and keep those zombies from the surface!! We hope you'll enjoy your stay! *Patch and update information can be found in our disco group! Check it out in the 'Social links' tab down below!*

Last updated by the developer 6 Dec 2025, 06:25 UTC.

0
playing (measured 11 Aug 2026, 10:22 UTC)
39,951
lifetime visits
89%
liked (160 👍 / 20 👎)
469
favourites (11.7 per 1k visits)
23 May 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Speed Coil
75 R$
Flashlight
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Make a complaint · other18 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8915 August 2026 — 89 % liked15 October 2026 — 89 % liked15 August 202615 October 2026
2 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 02:0789no change
15 Aug 2026, 20:3089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.