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Roblox Evolution Tycoon

Roblox Evolution Tycoon

A Roblox experience owned by Karti Productions.

TycoonENtime travelretroco-op

Roblox Evolution Tycoon is a tycoon experience created on October 21, 2024. The game features 62 concurrent players and has accumulated 2,998,689 lifetime visits. It holds 173,881 favorites and maintains an 88% like percentage. Players interact with tycoon mechanics across different historical eras.

Description (written by the developer; not a statement by this register)

You've just spawned in a plot with a tycoon base from Year 2003 where there're big red buttons in your tycoon to press till you time travel to another era. Each era includes their very own unique vibe into it with lots of references to that year's history. Pretend you just owned/created Roblox at the very start, your mission as you help the platform grow is to look at, see, watch your community, players in co-op, their interactions, and creativity of their creations shaping and impacting the whole platform together making it enjoyable for new players. 📝⏪✅🐞📜 UPDATE: NEW PRODUCT, GOLDIFYING DROPPERS!! Current Era: 2003-2019 🚩➕🎼📜🏰 Main Dev: @BROHMYGODYESHUDUP Tags: Tycoon, Retro, 2006, 2019, Old, Classic Tycoon, Rebirth, Simulator, Electronic, 1990s, 2000s,

Last updated by the developer 26 Jul 2026, 05:48 UTC.

62
playing (measured 10 Aug 2026, 18:17 UTC)
2,998,689
lifetime visits
88%
liked (11,356 👍 / 1,528 👎)
175,313
favourites (58.5 per 1k visits)
21 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:1797first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

5x Cash
499 R$
2x Dropper Speed
199 R$
Double Cash
129 R$
Invisibility Cloak
120 R$
VIP
89 R$
Magic Carpet
67 R$
SLAP TOOL
49 R$
Super Speed Coil
49 R$
STARTER PACK
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined · welcome1,254,961 · 100.0% win
2003 · other1,072,970 · 100.0% win
2004 · other926,418 · 100.0% win
2005 · other810,232 · 100.0% win
2006 · other714,183 · 94.5% win
2007 · other540,760 · 67.3% win
2008 · other418,024 · 43.8% win
2009 · other340,582 · 41.7% win
2010 · other283,909 · 35.8% win
2011 · other230,845 · 20.6% win
2012 · other201,779 · 19.2% win
2013 · other172,479 · 17.8% win
2014 · other157,064 · 15.0% win
2015 · other144,002 · 13.2% win
2016 · other122,944 · 11.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:0188no change
14 Aug 2026, 06:0088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.