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HYPE HOUSE [Beta]

HYPE HOUSE [Beta]

A Roblox experience owned by Hype House [Beta].

Social & hangoutENhangoutsocialbeta

Description (written by the developer; not a statement by this register)

A game for the enjoyment and fun for all the robloxians! We're still under construction, so please be patient with our BETA phase ★ Hang out, Dance and meet new people★ :cmds to see the the the color and effect commands in the game VIP+ Gamepass offers: /headless , /korblox, /re and access to the upstairs VIP areas 🔔 Favorite & Like the game 🔔 Donating supports the development of the game, don’t be shy to reach out with ideas or interest in joining the team! Join our Community group for the community chat tag in game, updates and more! https://www.roblox.com/communities/35023882/Hype-House-Beta#!/about

Last updated by the developer 5 Aug 2026, 06:12 UTC.

0
playing (measured 12 Aug 2026, 21:02 UTC)
4,628
lifetime visits
96%
liked (66 👍 / 3 👎)
48
favourites (10.4 per 1k visits)
21 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 21:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ELECTRIC SCYTHE
150 R$
Custom Sign
100 R$
VIP+
95 R$
Commands (Korblox, Headless, re)
70 R$
VIP
70 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME TO THE HYPE HOUSE! · welcome1,142 · 0.00% win
WHO THE HECK IS DJ VERSA?! · other114 · 0.00% win
YOU REACHED 1000 POINTS! · progression8 · 0.00% win
YOU REACHED 5000 POINTS! · progression0 · 0.00% win
YOU REACHED 10,000 POINTS! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.