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[💪] Strength Simulator

[💪] Strength Simulator

A Roblox experience owned by Lowly Bowly.

SimulatorENgympet collectionenchantments

Description (written by the developer; not a statement by this register)

Welcome to Strength Simulator! 💪 🎉 UPDATES EVERY SATURDAY! 💪 Pump up your muscles by doing different exercises. 🌍 Grow bigger and stronger to dominate the gym 📚 Collect Enchantment books. 🧟 Discover the story and save humanity! 🐾 Collect the ultimate pet team and flex on friends PREMIUM PLAYERS GET +20% STRENGTH BOOST DO YOU LAG? USE A FREE VIP SERVER ❤️

Last updated by the developer 22 Nov 2025, 11:50 UTC.

0
playing (measured 10 Aug 2026, 16:01 UTC)
399,958
lifetime visits
95%
liked (2,751 👍 / 135 👎)
1,477
favourites (3.7 per 1k visits)
21 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x10 Gems
666 R$
x2 Gems
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome284,048 · 0.00% win
10K Total Strength · progression160,184 · 0.00% win
100K Total Strength · progression127,611 · 0.00% win
1M Total Strength · progression108,410 · 0.00% win
1B Total Strength · other7,218 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked4 September 2026 — 95 % liked14 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 01:0195no change
14 Aug 2026, 22:5195first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.