Midnight Presents [HORROR]
A Roblox experience owned by Hungry Camel Studios.
HorrorENhorrorchristmasmultiplayer
Midnight Presents [HORROR] is a horror experience created on 2024-10-21. It has accumulated 1,668,547 lifetime visits and 2,543 favorites. The game holds an 84% like percentage. Currently, zero players are active. The description indicates multiplayer functionality and multiple endings.
Description (written by the developer; not a statement by this register)
Welcome to Midnight Christmas Presents 🏥 Leave a LIKE 👍 + FAVORITE ⭐ for more! You have to work on Christmas night at the gift shop, weird customers show up one of them is Santa himself but wait... theres a twist The gift shop has a secret gift that cures Santa from his curse! There are 4 endings! Try to get them all! 🤝 This game is multiplayer, so invite your friends! 🛒 Check out the shop for fun items to troll your friends with! Warning: this game has a lot of jumpscares ;) Similar to: Midnight Cleaners, Midnight School, Midnight Massacre, The Night Shift, Midnight Horror, Midnight Diner, Horror, Scary, Story, Experience, Midnight Cashiers, Midnight Station, Midnight Christmas 자정 선물 공포 크리스마스 minuit présente horreur Noël midnatt presenterer skrekkjul เที่ยงคืนนำเสนอคริสต์มาสสยองขวัญ ミッドナイト プレゼント ホラー クリスマス полночь подарки ужасы рождество
Last updated by the developer 8 Feb 2025, 11:16 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:51 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 13:45 | 84 | no change |
| 14 Aug 2026, 11:17 | 84 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.