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Escape Cow!🐄

Escape Cow!🐄

A Roblox experience owned by Glowbit Games.

ObbyENchasephysicsearly access

Description (written by the developer; not a statement by this register)

Push the cow over and see how long you can run without being caught! 🐄 👍 Like the game for updates ⭐ Favorite to not miss anything Inspired by the game "Chicken" GAME IS IN ITS EARLY STAGE - EXPECT BUGS

Last updated by the developer 16 Feb 2026, 16:13 UTC.

0
playing (measured 10 Aug 2026, 16:36 UTC)
44,729
lifetime visits
84%
liked (70 👍 / 13 👎)
98
favourites (2.2 per 1k visits)
21 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
245 R$
2x Mooney
159 R$
Super Run
78 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks For Playing! · welcome26,655 · 80.0% win
Puddle Slip! · other19,311 · 53.3% win
Tire Jump! · other6,758 · 26.7% win
Meet Da Owner · other175 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

84868515 August 2026 — 86 % liked25 October 2026 — 85 % liked14 November 2026 — 84 % liked15 August 202614 November 2026
3 measurements spanning 90 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Nov 2026, 01:3884-1
25 Oct 2026, 00:5185-1
15 Aug 2026, 19:1686first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.