[UPD] Dungeon Saga ⚔️
A Roblox experience owned by DeepCraft Collective.
AdventureENhorde modedungeon crawlersurvival
[UPD] Dungeon Saga ⚔️ is an adventure experience created on 2024-10-22. It has recorded 2,990,497 lifetime visits and 40,121 favorites. The game holds an 85% like percentage. Currently, zero users are playing. The description highlights Horde Mode features, including endless enemy waves and boss battles. Controls include left mouse button for attack and E for unspecified actions.
Description (written by the developer; not a statement by this register)
Corruption has spread across the realms, and portals have opened! In Horde Mode, endless waves of enemies and powerful bosses from every dungeon will pour out of corrupted portals. Battle through escalating chaos, survive as long as you can, and earn epic rewards! 🗡️ Face off against familiar foes in unpredictable combinations 🔥 Defend against waves that grow stronger and faster 🎁 Earn exclusive dropped loot and rewards for your run Think you can survive the horde? Join the fight now. Use CODE “CINEMA" 🎬 Dungeon Saga — Action Dungeon Crawler 🔧 Controls (Advanced): 🖥️ LMB – Attack | E – Special | Shift – Sprint | F – Block | CTRL – Shift Lock | Q – Dash 🎮 R2 – Attack | R1 – Special | L2 – Sprint | L3 – Block | L1 – Shift Lock | X – Dash ❤️ Made with love by DeepCraft Collective 💬 Join our community to shape the next chapter!
Last updated by the developer 10 May 2026, 00:40 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:51 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 05:52 | 85 | no change |
| 14 Aug 2026, 05:51 | 85 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.