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[UPD] Dungeon Saga ⚔️

[UPD] Dungeon Saga ⚔️

A Roblox experience owned by DeepCraft Collective.

AdventureENhorde modedungeon crawlersurvival

[UPD] Dungeon Saga ⚔️ is an adventure experience created on 2024-10-22. It has recorded 2,990,497 lifetime visits and 40,121 favorites. The game holds an 85% like percentage. Currently, zero users are playing. The description highlights Horde Mode features, including endless enemy waves and boss battles. Controls include left mouse button for attack and E for unspecified actions.

Description (written by the developer; not a statement by this register)

Corruption has spread across the realms, and portals have opened! In Horde Mode, endless waves of enemies and powerful bosses from every dungeon will pour out of corrupted portals. Battle through escalating chaos, survive as long as you can, and earn epic rewards! 🗡️ Face off against familiar foes in unpredictable combinations 🔥 Defend against waves that grow stronger and faster 🎁 Earn exclusive dropped loot and rewards for your run Think you can survive the horde? Join the fight now. Use CODE “CINEMA" 🎬 Dungeon Saga — Action Dungeon Crawler 🔧 Controls (Advanced): 🖥️ LMB – Attack | E – Special | Shift – Sprint | F – Block | CTRL – Shift Lock | Q – Dash 🎮 R2 – Attack | R1 – Special | L2 – Sprint | L3 – Block | L1 – Shift Lock | X – Dash ❤️ Made with love by DeepCraft Collective 💬 Join our community to shape the next chapter!

Last updated by the developer 10 May 2026, 00:40 UTC.

0
playing (measured 10 Aug 2026, 17:51 UTC)
2,990,497
lifetime visits
85%
liked (8,513 👍 / 1,505 👎)
40,094
favourites (13.4 per 1k visits)
22 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlimited Skillpoint Resets
599 R$
Double HP
499 R$
[Perm] x2 Credits
499 R$
Season 1
499 R$
Lucky Loot
399 R$
VIP
399 R$
+1 Extra Reward
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Halloween 2025 · other872 · 0.00% win
Early Paid Access Player! · other203 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:5285no change
14 Aug 2026, 05:5185first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.