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⚔️Ultimate Bridge War!

⚔️Ultimate Bridge War!

A Roblox experience owned by Bridge Flash.

Fighting & PvPENteam-based combatpet collectionbridge warfare

⚔️Ultimate Bridge War! is a fighting-pvp Roblox experience created on 2024-10-22. The game has recorded 14,405,328 lifetime visits and holds 3,527 favorites. Currently, zero players are active. The title maintains a 68% like percentage among user interactions.

Description (written by the developer; not a statement by this register)

⛳️ Choose a Team! 👊 Battle the Other Side to Become the Best! 💰 Collect Money to Unlock Pets! 💸 Earn Cash by Taking Out Enemies! ✅ Join the Group and Like the Game for +10 Health! 👍 Show Your Support by Liking and Favoriting for Future Updates.

Last updated by the developer 24 Jan 2025, 14:37 UTC.

0
playing (measured 10 Aug 2026, 19:49 UTC)
14,405,328
lifetime visits
68%
liked (2,051 👍 / 958 👎)
3,542
favourites (0.2 per 1k visits)
22 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OP ADMIN COMMANDS
777 R$
Ban Hammer (OP)
499 R$
Rainbow Flying Carpet!
399 R$
Flying Cloud
349 R$
FlameThrower
249 R$
2x Health
129 R$
Grapple Hook
120 R$
VIP GAMEPASS
99 R$
Low Gravity
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the game!! · welcome6,725,477 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6813 August 2026 — 68 % liked2 September 2026 — 68 % liked12 September 2026 — 68 % liked22 September 2026 — 68 % liked12 October 2026 — 68 % liked22 October 2026 — 68 % liked13 August 202622 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 18:4568no change
12 Oct 2026, 18:3668no change
22 Sept 2026, 18:3268no change
12 Sept 2026, 18:2268no change
2 Sept 2026, 18:1968no change
13 Aug 2026, 18:0268first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.