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cookie's DBS [skill requirements]

cookie's DBS [skill requirements]

A Roblox experience owned by Cookies Of Robloxia.

RoleplayENDragon Ball SuperSkill RequirementsTesting/Beta

Description (written by the developer; not a statement by this register)

cool game with buttons and uh stats yayyyyyyyyyyyyyyyyyyyyyy a few things got added: - we are testing a new skill requirement system, it may be bugged awesome people that helped the game: Winningsmilenooby_90 - made a lot of decals

Last updated by the developer 20 Mar 2026, 05:49 UTC.

0
playing (measured 11 Aug 2026, 12:52 UTC)
42,040
lifetime visits
46%
liked (39 👍 / 45 👎)
62
favourites (1.5 per 1k visits)
22 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Coil Pack
142,857,143 R$
Early Access
1,428,572 R$
Golden Legendary Coil
25,000 R$
Fusion Coil
250 R$
Gravity Coil
25 R$
Speed Coil
25 R$
Shadow Money Minigame - Part 2
6 R$
Shadow Money Minigame - Part 1
6 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stat Recovery - Tier I (Class 9) · other1,043 · 0.00% win
Beaten Class 5 · progression443 · 0.00% win
Stat Recovery - Tier II (Class 15) · other60 · 0.00% win
WAY TOO UNBEYOND · progression57 · 0.00% win
Stat Recovery - Tier III (Class 24) · progression6 · 0.00% win
Stat Recovery - Tier IV (Class 50) · progression1 · 0.00% win
Stat Recovery - Tier V (Class 99) · progression0 · 0.00% win
Stat Recovery - Tier VI (Class 148) · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.