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NPCs are becoming horrible! [LEGACY]

NPCs are becoming horrible! [LEGACY]

A Roblox experience owned by PUMCAM Games.

RoleplayENnarrativesimulationlegacy

Description (written by the developer; not a statement by this register)

Hey everyone, the game is now out of BETA! Welcome to NPCs are becoming horrible! A game where you talk to NPCs and try to get endings. This game was inspired by NPCs are Becoming Smart! Also, if you are stuck, go to settings (gear icon) and catalog, there will be things to say to Carl (sometimes), even to other NPCs. Thank you so much for supporting the game! That really appreciates me! And yes, I had a lot of fun making it. Thanks for playing this game!! A lot of credit to GroovyDominoes52 for making NPCs are becoming smart and most of the Music. Also, special thanks to Johnathan Jonny for making the new bee music! New Bee. song made by Johnathan Jonny! OMG, GROOVYDOMINOES52 PLAYED THIS GAME! This game is no longer receiving updates. Thanks for playing NABH 1! You can still play the game, but no more updates. Check out the sequel here: https://www.roblox.com/games/75815399334244/NPCs-Are-Becoming-Horrible-2

Last updated by the developer 20 Jul 2026, 14:48 UTC.

0
playing (measured 11 Aug 2026, 05:38 UTC)
91,026
lifetime visits
85%
liked (51 👍 / 9 👎)
300
favourites (3.3 per 1k visits)
22 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:380first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

WELCOME · welcome10,134 · 100.0% win
NORMAL ENDING · progression4,278 · 0.00% win
1K VISITS!! · other3,415 · 0.00% win
2K VISITS!! · other3,100 · 0.00% win
3K VISITS!! · other2,801 · 0.00% win
5K VISITS!! · other2,801 · 0.00% win
6K VISITS!! · other2,470 · 0.00% win
10K VISITS!! · other1,592 · 0.00% win
FLINGED ENDING · progression924 · 0.00% win
EXPLOSION ENDING · progression919 · 0.00% win
SECRET ENDING · secret867 · 0.00% win
OUTER WILDS SUBENDING · progression765 · 0.00% win
EASY ENDING · progression757 · 0.00% win
SUSPICIOUS ENDING · progression692 · 22.2% win
AMOGUS ENDING · progression624 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

858685.515 August 2026 — 86 % liked24 September 2026 — 86 % liked4 October 2026 — 85 % liked15 August 20264 October 2026
3 measurements spanning 50 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 17:0185-1
24 Sept 2026, 17:0086no change
15 Aug 2026, 11:5386first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.