NPCs are becoming horrible! [LEGACY]
A Roblox experience owned by PUMCAM Games.
RoleplayENnarrativesimulationlegacy
Description (written by the developer; not a statement by this register)
Hey everyone, the game is now out of BETA! Welcome to NPCs are becoming horrible! A game where you talk to NPCs and try to get endings. This game was inspired by NPCs are Becoming Smart! Also, if you are stuck, go to settings (gear icon) and catalog, there will be things to say to Carl (sometimes), even to other NPCs. Thank you so much for supporting the game! That really appreciates me! And yes, I had a lot of fun making it. Thanks for playing this game!! A lot of credit to GroovyDominoes52 for making NPCs are becoming smart and most of the Music. Also, special thanks to Johnathan Jonny for making the new bee music! New Bee. song made by Johnathan Jonny! OMG, GROOVYDOMINOES52 PLAYED THIS GAME! This game is no longer receiving updates. Thanks for playing NABH 1! You can still play the game, but no more updates. Check out the sequel here: https://www.roblox.com/games/75815399334244/NPCs-Are-Becoming-Horrible-2
Last updated by the developer 20 Jul 2026, 14:48 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 05:38 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.