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Car Dashcam Crash Simulator

Car Dashcam Crash Simulator

A Roblox experience owned by Harakagames.

SimulatorENphysics simulationvehicle destructionsandbox chaos

Car Dashcam Crash Simulator is a Roblox simulator experience created in 2024. Players complete repeated in-game tasks to earn currency and unlock progress. It has logged 6,124,771 lifetime visits and 9,824 favorites to date. It holds a 62% like rate, with 53 players active at last count. It is listed in the simulator category on the index.

Description (written by the developer; not a statement by this register)

Car Dashcam Crash Simulator is a sandbox game about smashing cars with dashcam. Drive fast and crash into things. You can test the physics, and wreck your vehicle. You can also run over other players roaming the map, but the main point of the game is just to cause big car crashes. Car Crashing Dashcam Dashcam view Realistic car crash physics and destruction Choose to crash or be run over! Endless chaos and excitement Crash cars Break cars

Last updated by the developer 11 Aug 2026, 16:07 UTC.

53
playing (measured 11 Aug 2026, 20:00 UTC)
6,124,771
lifetime visits
62%
liked (2,846 👍 / 1,776 👎)
11,158
favourites (1.8 per 1k visits)
22 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:0048first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

NUKE
499 R$
Flamethrower
150 R$
GRAVITY GUN
100 R$
Rainbow carpet
75 R$
Ak Rifle
50 R$
LandMine
35 R$
Remote C4
30 R$
GUN
20 R$
Rocket launcher
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Game · welcome2,815,517 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6214 August 2026 — 62 % liked24 August 2026 — 62 % liked3 September 2026 — 62 % liked13 September 2026 — 62 % liked23 September 2026 — 62 % liked3 October 2026 — 62 % liked13 October 2026 — 62 % liked23 October 2026 — 62 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 00:0562no change
13 Oct 2026, 00:0562no change
3 Oct 2026, 00:0362no change
23 Sept 2026, 00:0362no change
13 Sept 2026, 00:0262no change
3 Sept 2026, 00:0262no change
24 Aug 2026, 00:0162no change
14 Aug 2026, 00:0062first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.