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Blackstone 18+

Blackstone 18+

A Roblox experience owned by Baseline Development Studios.

Social & hangoutENsocial hangoutvoice chatmusic studio

Description (written by the developer; not a statement by this register)

Step into Blackstone Palace, the ultimate virtual social hangout where gaming meets real connection. Chill with friends, meet new people, or run your own events in a Miami-inspired palace. 🎙️ Voice chat • 🌍 All platforms • 📅 Bookable venues • 🎛️ Creative studio What sets us apart: 🎧 Create music & podcasts – Lounge Creative Floor with recording studio 📅 You host the party – Players, clans, and games can book venues 🏛️ Three unique vibes – Social Lounge | Rooftop Club | Creative Floor 🎙️ Voice-first – No typing, just real conversation 🕒 24/7 online – 1,200+ events hosted so far Hangout spots: 🛋️ Social Lounge – Cafes, arcade machines, voice booths, clan rooms 🎧 Rooftop Club – Live DJ sets, VIP booths, skyline views 🎛️ Creative Floor – Music studio & podcast booth ⚠️ BETA – You may find bugs. Your feedback helps us grow! 👍 Like & Favorite to support the community.

Last updated by the developer 9 Jul 2026, 04:16 UTC.

0
playing (measured 11 Aug 2026, 05:38 UTC)
59,715
lifetime visits
82%
liked (403 👍 / 89 👎)
1,076
favourites (18.0 per 1k visits)
22 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Club Bouncer
1,200 R$
High Society
350 R$
VIP
200 R$
Serving crew
200 R$
DJ booth acces
100 R$
Stage crew
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome badge · welcome1,804 · 100.0% win
Great Easter Hunt 2026 · other115 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8215 August 2026 — 82 % liked25 August 2026 — 82 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 16:2182no change
15 Aug 2026, 16:0582first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.